In a Twitter exchange this afternoon, Sega Europe answered some further details on the upcoming re-release of Shenmue and Shenmue II on modern platforms. A summary of their answers is below:
Quick update on questions some of you have asked about Shenmue I & II
- Hi-Res Rendering can be turned off
- Bloom Effect can be turned off
- Aspect Ratio – You can switch between 16:9 and 4:3 (Cutscenes are 4:3)
- Area jumping when leaving Ryo’s house can be enabled or disabled
Q: I am curious about the loading time between areas…
A: Fast! It’s a good time to be alive
Q: How come the lighting is so different?
A: It really isn’t. You can turn off all the post processing in the menu and it’s identical to the original Dreamcast release of Shenmue I and Xbox release of Shenmue II
Q: What FPS is it set at just for confirmation and can we turn vsync off?
A: All versions are 30fps.
Q: Area Jumping = Fast Travel?
A: Yes, from the Hazuki residence in Shenmue I you can go to nearby areas directly if it’s enabled.
Q: Is it possible to zoom in on Shenmue 2’s cutscenes?
A: No there isn’t any kind of zooming sadly.
Q: Any plans for 21:9 support?
A: No. But isn’t that a little too wide? Even for Shenmue?
Q: Can we switch the controls to the original d-pad movement?
A: Both work at the same time, looking has moved to the Right Stick and you can swap these over.