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Sega confirm Shenmue re-release details on Twitter

Posted on July 5, 2018 at 00:53 AM BST

In a Twitter exchange this afternoon, Sega Europe answered some further details on the upcoming re-release of Shenmue and Shenmue II on modern platforms. A summary of their answers is below:

Quick update on questions some of you have asked about Shenmue I & II 

  • Hi-Res Rendering can be turned off
  • Bloom Effect can be turned off
  • Aspect Ratio – You can switch between 16:9 and 4:3 (Cutscenes are 4:3)
  • Area jumping when leaving Ryo’s house can be enabled or disabled

Q: I am curious about the loading time between areas…
A: Fast! It’s a good time to be alive

Q: How come the lighting is so different?
A: It really isn’t. You can turn off all the post processing in the menu and it’s identical to the original Dreamcast release of Shenmue I and Xbox release of Shenmue II

Q: What FPS is it set at just for confirmation and can we turn vsync off?
A: All versions are 30fps.

Q: Area Jumping = Fast Travel?
A: Yes, from the Hazuki residence in Shenmue I you can go to nearby areas directly if it’s enabled.

Q: Is it possible to zoom in on Shenmue 2’s cutscenes?
A: No there isn’t any kind of zooming sadly.

Q: Any plans for 21:9 support?
A: No. But isn’t that a little too wide? Even for Shenmue?

Q: Can we switch the controls to the original d-pad movement?
A: Both work at the same time, looking has moved to the Right Stick and you can swap these over.

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