Part 2 of our interview series with Ryan Payton.
We take a quick tour of his career, with Ryan telling some interesting stories about his time at Konami, Iron Man VR and more.
We also begin discussion around why Shenmue may have failed to capture the mass market when it was released.
This is also a precursor interview to Part 3 which will be released very soon!
Listen here: https://youtu.be/6JX6VxwnMgc
Or on Podcast Sites: Anchor, Spotify, Pocket Casts, Google Podcasts