- Joined
- Sep 3, 2018
It took me a while to grasp, but the combat has grown on me. It has some very Tekken-lite qualities to it. Ryo can string all of his attacks together into other attacks Tekken/Mortal Kombat dial-a-combo style so there's big combo potential. Some moves are designed to go "crush" other opponents attacks. Like the Ground sweep can outright beat his opponents roundhouse kicks by going under them, and his scissor kick move can beat opponents lows if they try to sweep you(I'm sure there are others that do the same). As some moves knockdown such as Elbow assault it's better to end the combo with them as opposed to using it as an opener. Counter-elbow assault is better at punishment since it's a lead elbow and has less windup than the normal elbow assault.
I quite like that they gave moves more context in how you're supposed to use them situationally. They want you to approach battles a lot more strategically vs Shenmue 1&2 you could just run head first into anyone. Once they bring back throws and parries for Shenmue 4 I'm gonna have a lot of fun with this system.
I quite like that they gave moves more context in how you're supposed to use them situationally. They want you to approach battles a lot more strategically vs Shenmue 1&2 you could just run head first into anyone. Once they bring back throws and parries for Shenmue 4 I'm gonna have a lot of fun with this system.