Things that annoy you in games

Don't understand this at all, I consider a lot of stuff overpriced but in terms of bang for buck games are good value for money.

Even with purchasable DLC gaming used to cost more, I bought a copy of Street Fighter II for the SNES a few years ago, inside the box was the original receipt, it cost £60 in 1992, the equivalent of £122 in today's money.

I used to buy Master System cartridges for 50p.
 
Most of the good-bad stuff has already been covered.

Escort quests, usually. Some are done well (Ashley in RE4).

RNG is always terrible. It's one of the worst timesinks there is, heavily because it doesn't even try to hide that it's a timesink... and on the other hand, people who put in very little work will sometimes get the big reward.

Nickle-and-dime DLC practices. It drives me nuts not getting the "full game". It's much better now that retailer-specific DLC seems to be going away, at least.

God of War is particularly bad for unnecessary puzzles... I think in particular of that awful one of in GoW III where
you use a helpless, topless princess as a door stop, despite there being all sorts of pillars, weapons, and monster-bodies around that would work just as well
 
When you suddenly need to save your game and switch off the console because something unexpected has just broken your gaming session, but the game requires you trek halfway across its world scouring for a save spot, so you're left with no choice but to lose your progress.

Thank goodness Shenmue 1 now supports an instant save feature.
 
Motion blur, especially the kind you can't turn off. I used to laugh at those health warnings on video game screens when I was younger, but now I'm old and get motion sick easy.

Still haven't beat Mirror's Edge because of it.
 
Waypoints that lead you along like a trail of breadcrumbs. I played through Destiny and Destiny 2 mainly because my buddies are into those games, and wondered how many untold millions of dollars they spent on these incredible maps that I'm barely taking in because we're just rushing along to the next waypoint. Not to mention the effort they put into crafting a (confusing, convoluted) story and an explanation as to why you're doing what you're doing. I'm sitting there waiting for the cutscene to be over because I know, no matter what they're saying, all I have to do is go toward the waypoint and shoot something in the head. Imagine how much more immersive it would be if you just had vague directions and had to ask NPCs how to get around. Give it the ol' Shenmue treatment!
 
Too many icons/indicators/information on screen during gameplay. (first and third person games especially)

It absolutely kills immersion for me. This is one of the reasons I love Shenmue. I don't need marker/s pointing me in the right direction, or NPC's/targets being 'highlighted' on-screen. Most games go way overboard with this, especially in recent years.

Take Assassin's Creed for example. The games are set (for the most part) hundreds of years in the past, and you are literally forced to 'highlight' your targets. If they're not manually locked-on, they will light up around your viewpoint regardless. Then there's markers everywhere, and different colours for different NPC's. It's too much.

Maybe I'm in the minority, as I rarely hear these arguments, but I'm tired of having my hand-held in games which are otherwise very good. I would like to actually see some games which don't cascade you with information. Remember Silent Hill 2? Sure, it's a horror game and pretty straight-forward in terms of combat etc, but it worked brilliantly in keeping immersion.
 
Waypoints that lead you along like a trail of breadcrumbs. I played through Destiny and Destiny 2 mainly because my buddies are into those games, and wondered how many untold millions of dollars they spent on these incredible maps that I'm barely taking in because we're just rushing along to the next waypoint. Not to mention the effort they put into crafting a (confusing, convoluted) story and an explanation as to why you're doing what you're doing. I'm sitting there waiting for the cutscene to be over because I know, no matter what they're saying, all I have to do is go toward the waypoint and shoot something in the head. Imagine how much more immersive it would be if you just had vague directions and had to ask NPCs how to get around. Give it the ol' Shenmue treatment!

Only just seen this ?
 
Too many icons/indicators/information on screen during gameplay. (first and third person games especially)

It absolutely kills immersion for me. This is one of the reasons I love Shenmue. I don't need marker/s pointing me in the right direction, or NPC's/targets being 'highlighted' on-screen. Most games go way overboard with this, especially in recent years.

Take Assassin's Creed for example. The games are set (for the most part) hundreds of years in the past, and you are literally forced to 'highlight' your targets. If they're not manually locked-on, they will light up around your viewpoint regardless. Then there's markers everywhere, and different colours for different NPC's. It's too much.

Maybe I'm in the minority, as I rarely hear these arguments, but I'm tired of having my hand-held in games which are otherwise very good. I would like to actually see some games which don't cascade you with information. Remember Silent Hill 2? Sure, it's a horror game and pretty straight-forward in terms of combat etc, but it worked brilliantly in keeping immersion.
Playing through both shenmue games again made me realise how much I hate these things too. Sure you can turn them off through the HUD options but the game is designed around them so you just end up handicapped.
 
Does it count if i say the gaming community? Because after that new Jim Sterling Shenmue video that came out today 100 percent the gaming community annoys me. When it comes to just the drive post on some forums saying Shenmue sucks to the people hating on JS over his opinion, to the actual JS video and everything in between. The gaming community is a shitshow and it makes me embarrassed to even call myself a gamer.
 
Forced walking sections.

Dont mind 1 or 2 in a game but some games take the piss.

The most recent being Quantum Break which I like but don't love simply because it has way too many walking sections.
 
The inventory weight limits. Thought it worked well in HZD cause you can craft more early on and it makes sense in the story, hate it in Skyrim.

Not being able to save without having to exit a dungeon, trek for ten minutes, etc.

Not being able to interact with animals (yes, that includes all the not kittens in SI). Got spoiled with the kitty.

Swimming under water and having to avoid drowning. I know it's supposed to be realistic but I don't like it, and having to stock up on potions or drag around an enchanted gear item that you need to remember to swap into/out of, meh...

Parts of the gaming community, just grow up already. On the flip side, this place is nice!
 
Old 2D RPGs like Final Fantasy etc where seemingly every enemy poisons one of your characters. It's beyond frustrating, I don't won't to have have to carry 99 antidotes with me!
 
When ‘EA’ is on the box of a game.

When EA acquires a studio I like.

When EA ruins franchises I once loved.

All of EA’s new games.

Oh, and EA in general.
 
When characters lack a stair-walking animation. It's not as bad as it used to be, but I remember a lot of games with characters that would kind of "Gumby-slide" up the stairs. It's a small detail, but it was something that bugged me.
 
Do not have much to say. Something that annoys me in games well it is not really about the game... but achievements/trophies.
 
Waypoints that lead you along like a trail of breadcrumbs. ...

...I'm tired of having my hand-held in games which are otherwise very good. I would like to actually see some games which don't cascade you with information. Remember Silent Hill 2? Sure, it's a horror game and pretty straight-forward in terms of combat etc, but it worked brilliantly in keeping immersion.

Playing through both shenmue games again made me realise how much I hate these things too. Sure you can turn them off through the HUD options but the game is designed around them so you just end up handicapped.
I had the exact same thought. Especially after playing Shenmue I again and watching games that got released recently. It's as if gamers now can't stand to search for anything at all and developers cater to this. Though in a way, it's the developers themselves who created this attitude by making these design choices in the first place. Sure, some older games could be a bit too cryptic but it feels as if they have gone too far in the other direction now. Part of the experience when playing older RPG's or adventure games was exploring the world and by doing that getting immersed.

The gaming community is a shitshow and it makes me embarrassed to even call myself a gamer.
That's why I never specifically called myself "a gamer".
 
Back
Top