Quite like the way Ryo looks there.View attachment 17440
Tring to make a HD-2D game demo, maybe I can make it faster than Yu-San,ha-ha.
Hey hey, its that sprite yours? Its been quite a time since I went into sprite galleries dive, love to check customs above all...View attachment 17440
Tring to make a HD-2D game demo, maybe I can make it faster than Yu-San,ha-ha.
I hire a game artist to paint it, I personally want to make a playable game demo first so I did not consider the art style issues too much. If I complete the demo, I will hire him to repaint all assets to make the graphic better.Hey hey, its that sprite yours? Its been quite a time since I went into sprite galleries dive, love to check customs above all...
Its neat, counting more or less <16 colors and the shades look like fitting in many scenes light sources.
That second idle stance Ryo is offering too much groin. Maybe its just me but he seems to say "come and grab this".
Definetly you explained a lot better. At least I gave a freudian approach. I bet while Xpointed is polite enough to stop himself from telling me, he thought "oh yeah? That's what you see Seaman? Well, I see..."Absolutely love the HD-2D graphical style that's been on the rise these last few years.
Played Live a Live earlier this year and it was a fantastic experience, very much enhanced by its presentation.
I believe the issue @Seaman is referring to is caused by the dark line work around the zipper area of Ryo's jeans. As a general rule, dark colors tend to lend themselves better for outside linework, while inside details work better with more nuanced tones. In short, a lighter shade as used in the first model will fix the issue.
But of course we're putting hyper focus on details that aren't super important at this stage of the development phase.
Either way good luck with the project. I'll be keeping tabs on its progress.
Once you do a video let me know and I can give it a shove on our socials and Youtube etc.Making the dialogue system now, I did make a primitive dialogue system and could play dialogue now.
I make development videos and put them on Chinese website, but for dojo members, I want to give a development video when I have enough game content to show.
Also I need to earn enough money to hire Mr.Water to paint the sprite asset, I think it will take a long time.🤣
I was in doubt and afraid to ask if you were going for realist animation or retro small frame rate with "jumps" between some frames. I'm happy to see the latter because that's exactly how I believe videogames should be. Aware of being a game, serves as relief to the player for too much heavy realism or action and for developers to leverage creative restrictions from reality, physics las,etc.View attachment 17561
Get the primitive run animation from Mr.water, I think it is the best scale.
Actually I just give the Shenmue2 Ryo's run video to Mr.Water,and then he gave me this. I don't actually have enough game experience because I am young , so I just trust Mr.Water and believe he could give me great works.I was in doubt and afraid to ask if you were going for realist animation or retro small frame rate with "jumps" between some frames. I'm happy to see the latter because that's exactly how I believe videogames should be. Aware of being a game, serves as relief to the player for too much heavy realism or action and for developers to leverage creative restrictions from reality, physics las,etc.
Max Fleischer settled this same thought for cartoons, they shouldn't be 1:1 or move like the real thing but an exageration. The more I look your run cycle the more I like It ♥️
Its evoking me Tintin opening or Lupin III, both masterpieces of limited animation.
I don't have any knowledge in Unreal Engine, only unity. But if you need game design advice pm me, I'm currently working on a beat em up gameFeel desperate to make 2D battle system, I don't have enough knowledge to do it.
Don't despair mate, there's no publishing deadline, enjoy the making process.Feel desperate to make 2D battle system, I don't have enough knowledge to do it.