New Shenmue 3 Images from GameInformer - Warning: POSSIBLE DLC STORY SPOILERS

Another cool thing about the article besides the funny and great Yu Suzuki moments is that the GameInformer guys are really high on the combat. They talk about a tournament within the game and end the combat discussion with "we walk away from our demo feeling better knowing that Shenmue's action has never felt better"
 
Another cool thing about the article besides the funny and great Yu Suzuki moments is that the GameInformer guys are really high on the combat. They talk about a tournament within the game and end the combat discussion with "we walk away from our demo feeling better knowing that Shenmue's action has never felt better"

Always kept faith in Yu Suzuki about the combat about the game feeling Shenmue as a whole, even before Deep Silver when it was a 6 million dollar independent kickstarter(plus whatever investment Shibuya added) project. Admittedly, I was worried about not using the VF engine, the fork of which Shenmue uses--I absolutely adore. VF2/3/4 are all classic, but Shenmue was just as deep while much more approachable as a non-fightging game player.

He did create Virtua Fighter, afterall. Regardless of budget, I knew he'd have new ideas since he stepped away after VF4.
 
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Impressive!

Easily on par with the casino in DOA Xtreme 3, as well as the Cabaret Club from Yakuza 6.





This is probably beta material right here. I don't think we'll be seeing much beyond this visually from Shenmue 3.
 
Another cool thing about the article besides the funny and great Yu Suzuki moments is that the GameInformer guys are really high on the combat. They talk about a tournament within the game and end the combat discussion with "we walk away from our demo feeling better knowing that Shenmue's action has never felt better"
Makes sense as it does say it’s about 40% into the game. Ryo’s Kung-fun would have progressed a lot since his start in Bailu with the mechanics evolving and getting more in depth each step of the way.
 
What is on the cover of this issue of GameInformer?
Going by the number of articles on the site at the moment, I'd guess its Pokemon.

Anyway, finally had a chance to actually look at the images now they aren't blocked. This is looking so darn nice though they do more look like bullshots to me, because that's some damn clean character models otherwise.
 
Well, hot damn....I have to read this article. Is it up on a digital storefront right now?

Just downloaded it. Nothing major in the article other than the new images we've seen, but a good read. Although, the fact they refer to Niaowu itself as the town of "Guilin" is just incredibly shoddy journalism.
 
Just to clarify: the demo took place in Niaowu, but they called it Guilin? Is that right?

Edit: Just trying to make sure they weren't calling Bailu Guilin, which is a bit more understandable even if still incorrect.

"We catch up with Ryo after he travels to a large riverside village known as Guilin, This idyllic town is full of classic-looking temples and sloping, tiled roofs."

So yeah, they fuck up the name of that but it's a good article besides that.
 
Something interesting is that they mention mapping moves to R trigger and say "these attacks range from grappling to high flying spin kicks" so maybe there are grappling moves afterall?
Also the ESRB summary says there are throws. It’d be kinda weird if they got both throws and grappling working without being in conjunction. My only thought is it’s a problem with collision effects or the rag doll vfx.
 
Are the first two shots actually in game?? Ryo looks a lot different than he does in the demo. Skin tone is darker and so is his jacket.. Which is obviously a good thing, as that looks a lot closer to his model in 1&2

I just hope that is actually his final model and not concept art?
 
Are the first two shots actually in game?? Ryo looks a lot different than he does in the demo. Skin tone is darker and so is his jacket.. Which is obviously a good thing, as that looks a lot closer to his model in 1&2

I just hope that is actually his final model and not concept art?
I think they're probably your typical promo-style shots, where they take a moment from the game, set the perfect camera angle, basically turn everything up to 11 in-engine, and render it out at a really high resolution, then scale it back down so it looks super crisp and amazing.

Basically like the shot of Ryo and Shenhua walking down the path we got a while back.

So I'm 99% sure those are all in-game models. It may just be the lighting/shadow that doesn't quite live up to what's on show here (maybe with high-end PCs, unless they've added in extra lightsources that don't exist in-game), but it should be fairly close.

As for his jacket colour and skin tone, lighting can be very decieving. After flicking back and forth, I think they're probably the same base textures that are in the demo -- it's just the demo lighting is very blue/green, which makes sense given the setting -- but these shots are a lot more yellow/red, which has a dramatic effect on the tone of Ryo's skin and jacket (same for night time).
 
Man, Shenmue 3 just keeps looking more and more promising. I quite like Niao-sun new design, her hair looks more like a dark red/blackish? Unless it's just me. Would have preferred her with her original black hair but seems like they have tweaked it abit to make it look more modern I guess. She will look different in video but I'm trying to avoid seeing her until the game comes out.

Maybe it's an old design, and it's also a character art image so..
 
Shenmue III is talked about in the latest GameInformer roundtable at 40:10. A lot of it is discussed in the print article but I took down some key points. Includes some game details that were already reported but some fun tidbits.



- They played the first area and a later area of the game for around 1 hour 30 minutes total. In the written article the latter is described as 40% in to the game.
- Yu Suzuki said don't play the highest difficulty to them and warned against it (very brutal, gambling ratios changed) "it's a nightmare" said Yu Suzuki.
- Multiple paths to the goal that influence the world is what Yu Suzuki prides himself on. That's what he thinks makes Shenmue "open world".
- This feels like Shenmue, if you're a big fan of the series this is what you want.
- Yu Suzuki's answer in the rapid fire Q&A when asked if it will hit the release date was "probably". They couldn't tell if this was tongue in cheek or not.
- Yu Suzuki seemed very happy at the studio and proud of the work he's done. Everything about the game goes through Yu Suzuki and the game is his baby.
- GameInformer have videos and images of Yu Suzuki's original notebooks for the game. Will be coming soon.
- Sound director coached returning characters to be exactly like they were in the old games, including old characters you can call. New characters had more freedom.
- 140 shops and other locations have chobu-chan birds to find and collect. They're very well hidden and some microscopic. GI described struggling to find them in a pile of apples. Yu Suzuki loved watching people trying to find them.
- Arcade has chobu-chan fighter, a Virtua Fighter style fighting game. All the arcade games they saw were new ones created for the game. New ones can be delivered to the arcade in-game.
- The producer told them "unfortunately Sega wasn't very helpful" but it eventually worked out.
- They were trying to shop around Shenmue 3 for a year apparently before landing on Kickstarter but no publisher wanted it.
- Yu Suzuki said the game would look very different if they only got 1 million or 2 million to make it. Yu Suzuki then tapped on his phone screen hinting at a mobile game lol.
- It feels retro but parts look good, Yu Suzuki said he wanted people to "smell the colors" when in the world.
- Suzuki talks about how he watched a film for like 600 nights in a row when working on the original game to influence characters and life.
- The GI crew were there on Dreamcasts anniversary in Tokyo on September 9th, there was also a flood. They went to do the feature and at one point they were told they'd be shown areas in Chinatown what influenced the game. They would walk around and get footage as Yu showed them. Apparently due to the weather it got delayed and getting there was crazy. Insane traffic stuck in a van with Yu Suzuki and his daughter for hours. Suzuki said they can just ask him questions if they want.
- It got surreal because the translator was trying to figure out Google Maps so the Q&A never really went anywhere. His daughter started watching Netflix on her phone. Yu Suzuki watched an episode of Blacklist and likes the show. They then watched an episode of Full House and Yu Suzuki joked "Full House is the foundation of shenmue" and everyone laughed. The GameInformer guys loved it and described it as a unique experience.

A reminder the rapid fire Q&A is coming tomorrow.
 
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