- Joined
- Jul 28, 2018
Maybe the Dragon Engine will be left behind after Yakuza 8?
"The Dragon Engine at this point is kind of a bit of an old engine.
We have made a lot of minor updates over the years for it, or we've made a lot of minor updates over it,
but we haven't made any major updates. So probably next what's coming for
would be a major update if we had to do anything," Yokoyama says.
"So, regarding [Unreal Engine 5], yes, we are researching it," Yokoyama said in response to a question
asked by IGN during a roundtable interview. "We are kind of looking at it and saying,
what are the merits of each? What's the merit of the Dragon Engine? What's the merit of the Unreal Engine?
And when it comes down to it, the Dragon Engine…it's really perfectly designed to represent a city at night.
The nighttime city. Whereas Unreal, it's better at showing nature and daytime and that sort of feel."
Talking about the challenges of modern console technology, Yokoyama says
that he's not as worried about graphics, which he considers to have taken less of a leap
than in the PS3 era. Instead, Yokoyama worries more about the sheer number of available platforms.
"[R]ather than adjusting in terms of the challenge of adjusting to a new generation,
much stronger technology, the main challenge is that now, we have so many platforms," Yokoyama says.
"We have PC, we have Steam, we have Xbox, we have all sorts of things from which our game can be a part of,
and so making a game that can be on all these platforms
and using the chance to share our game with people all around the world
is the major challenge that we think we want to face going forward.
And because of all these different pieces of technology, we want to maybe try doing something unique as well.
Whether or not we're doing it is a little bit of a secret though."
Yakuza's Dragon Engine is a ‘Bit Old,’ RGG Studio Boss Weighing ‘Merits’ of Unreal Engine 5 Shift - IGN
In a new roundtable interview, RGG Studio boss Masayoshi Yokoyama said the studio is "weighing the merits" of a transition to Unreal Engine 5 while acknowledging that the Dragon Engine is "a bit old."
www.ign.com
"The Dragon Engine at this point is kind of a bit of an old engine.
We have made a lot of minor updates over the years for it, or we've made a lot of minor updates over it,
but we haven't made any major updates. So probably next what's coming for
would be a major update if we had to do anything," Yokoyama says.
"So, regarding [Unreal Engine 5], yes, we are researching it," Yokoyama said in response to a question
asked by IGN during a roundtable interview. "We are kind of looking at it and saying,
what are the merits of each? What's the merit of the Dragon Engine? What's the merit of the Unreal Engine?
And when it comes down to it, the Dragon Engine…it's really perfectly designed to represent a city at night.
The nighttime city. Whereas Unreal, it's better at showing nature and daytime and that sort of feel."
Talking about the challenges of modern console technology, Yokoyama says
that he's not as worried about graphics, which he considers to have taken less of a leap
than in the PS3 era. Instead, Yokoyama worries more about the sheer number of available platforms.
"[R]ather than adjusting in terms of the challenge of adjusting to a new generation,
much stronger technology, the main challenge is that now, we have so many platforms," Yokoyama says.
"We have PC, we have Steam, we have Xbox, we have all sorts of things from which our game can be a part of,
and so making a game that can be on all these platforms
and using the chance to share our game with people all around the world
is the major challenge that we think we want to face going forward.
And because of all these different pieces of technology, we want to maybe try doing something unique as well.
Whether or not we're doing it is a little bit of a secret though."