After seeing the news that Final Fantasy VII Remake had sold more than 5,000,000 copies, I found myself wondering how Shenmue 3 sales might be doing nearly a year on from release.
Anybody familiar with the old sales thread will know that I’ve looked at a number of different methods for estimating sales of Shenmue 3, but today I thought I’d try something a little different and instead compare some known values.
I compared the number of tracked players for both Shenmue 3 and FFVIIR on three of the main trophy sites and then combined this with the 5,000,000 figure that we have for FFVIIR to get an idea of how many users have played Shenmue 3 on PS4.
PSN Profiles: 3,714 vs 66,209 (5.6%) -> 280,000
True Trophies: 3,116 vs 70,520 (4.4%) -> 220,000
PSN TL: 4,174 vs 84,410 (4.9%) -> 245,000
Unfortunately however, these figures fail to take into account the error with Shenmue 3’s trophy data (players must unlock at least one trophy before the game is added to their account and becomes trackable by trophy sites) meaning that the number of ‘tracked’ players for Shenmue 3 is effectively incorrect on all three sites (in that there are registered users who have played the game but not been tracked as they should have been).
It’s difficult to say exactly how many players are not being counted, but by looking at trophy data for the first two Shenmue games on PS4, it seems that around 20% of people who played the games failed to unlock a single trophy.
Assuming the same is true for Shenmue 3, we get the following...
PSN Profiles: 4,643 vs 66,209 (7%) -> 350,000
True Trophies: 3,895 vs 70,520 (5.5%) -> 275,000
PSN TL: 5218 vs 84,410 (6.2%) -> 310,000
... for an estimate of somewhere between 275,000 and 350,000 players on PS4.
If you want a more optimistic outlook, we can look at growth (in terms of the number of Shenmue 3 players tracked by trophy sites) since December 12th of last year.
The number of tracked players has increased by 336% on PSN Profiles (851->3,714), 226% on True Trophies (956->3,116) and 120% on PSN Trophy Leaders (1,900->4,174).
If we go from the fourth of April this year instead, PSN Profiles shows growth of 56% (2,382->3,714), True Trophies shows growth of 68% (1,852->3,116) and PSN Trophy Leaders shows growth of 26% (3,300->4,174).
Without the proper points of reference (ie, without knowing exactly or even roughly how many copies were in circulation on these dates), it’s pointless trying to calculate a number for how many copies might be out there now, but it’s good to see that we’re still seeing a nice trickle of new players so far out from release.
More importantly, if Shenmue sales were considered ‘fine’ by the publisher in February and we’ve seen growth in sales of 50%+ since then, this - and a decent Steam launch - could be enough to turn that ‘fine’ into a ‘good’.