- Joined
- Aug 22, 2018
Your guess is as good as mine. I’d be surprised if Deep Silver had originally planned to put in as much as they ended up spending though. My guess would be that their original commitment was to double what had been raised through Kickstarter and the deals with Sony and Shibuya - but ended up having to kick in more when it became clear that the game wasn’t going to be ready in time.So it then begs the question around the dev budget itself. We know they had to pay off around $2.21 million in fees etc leaving a budget of $4.12m towards development. So did Deep Silver come in and say here's X amount for development and marketing combined to make $20m overall or did they say heres X amount for Dev + Y amount for marketing. In which case the budget for the overall project was likely more than $20m.
Looking at some of the previous Epic deals I wouldn’t be at all surprised if it was for $10m or thereabouts. It must have been a fairly significant amount for Deep Silver to bring forth the inevitable backlash of signing the deal and the financial loss from Steam sales.If the second scenario is the case then A the Epic deal must have been pretty significant and B it could make a 4th game, from a financial standpoint a tougher sell.
I’m not suggesting it was cheap, but $4m?Over the time leading to release Shenmue III had booths at E3, TGS, Gamescom and various promo materials there as well as Reboot Blue and a conference in France (the name eludes me now). That doesn't come cheap. Sony did a play at EGX (whether that was free or not I dont know) and there were quite a few magazines with spreads in them with the poster and release date. That stuff isn't cheap and marketing can spiral out of control very quickly.
Im sure that fans of the series would have been happy with anything with the Shenmue name on it. The casual gamers who chipped in though? A lot of people seemed to be under the impression that S3 would conclude the series (I’m not sure why, because it was fairly clear that this wasn’t the case from the get go) and I think it was this idea of helping to bring an end to a legendary dormant series that got a lot of people on board. If Yu has come out pitching a small area with no worthwhile stretch goals, I really don’t think we’d have seen anywhere near as much pledged.I agree the fluid budget was more a hindrance than anything as was the kickstarter promises made in terms of the 3 areas etc. For me I do think it would have been fine for backers had it been a Shenmue I type of experience in terms of 1 main-ish area with lots going on and then an ending area. But I appreciate Yu Suzuki wanting to go all out on it and its not a criticism of the game, more me thinking aloud.
I think we would have gotten a very different game, as I think we would have if Yu had known his full budget from the get go.I do wonder what Yu Suzuki would have done given the same amount of budget from purely a private investor.
What bothers me a little about it is that he seemingly volunteered the information without really being asked to. He could have just said ‘we ended up with a lot more than the $2m we had originally asked for’ and left it at that. That he failed to clarify whether this total included marketing, Kickstarter fees and reward distribution costs leaves it up to interpretation - and you can guarantee that anybody using this to criticize the game is going to interpret it as being $20m on development.In terms of publically stating the budget, its difficult. I don't think (I could be wrong) that outside of here, PRS and Shenmue 500k it actually gathered all that much press, certainly not that I saw. But yes it is another stick to beat the game with, especially if it was $20m for development only.
Looking at some of the comments on SEPWs video and elsewhere on the web, I think a lot of people picked up on it. If you search google for ‘Shenmue 3 budget’ it literally pops up at the top of the page.