Thanks for letting me know ~ I sent them a description of the issue via their contact form so hopefully that will help towards a patch!Yeah I had the exact issue. I think a PS4/5 controller is fine
Not especially.Do we have any indication on how "succesful" this game is financially? Critically it seems a success.
More than 50,000 people have downloaded the game. Considering it’s exclusive to Apple Arcade, I’d say that’s pretty good. Whether or not Apple would agree is another matter entirely though.Not especially.
The game was fully paid for by Apple, and the subscription model means conventional metrics of financial success are out of the window. I suppose you could look at the available player figures, but again, the subscription model makes Air Twister an evergreen title that will grow as the platform does.
Air Twister Review - Repetitious Fantasy
Shenmue creator Yu Suzuki returns to his arcade roots with an unrewarding repetitive experience.www.gamespot.com
5/10 review from Gamespot. Reads like a 6 if you ask me
LinkQ: More than 30,000 people have played it in the five days since it first went live. You must feel pretty good about that?
A: 30,000 people have played it?
Q: According to one of the leaderboards, yes.
A: I see. I'm learning something! Yes, I’m happy.
If says 28k on the leader board… must not be cumulative.
Did you check the main leaderboard or the “shots fired” leaderboard? Iirc, the latter had already passed 50k before the end of the game’s first month.If says 28k on the leader board… must not be cumulative.
Is that good for an Apple Arcade game?Did you check the main leaderboard or the “shots fired” leaderboard? Iirc, the latter had already passed 50k before the end of the game’s first month.
It’s impossible to say really without having something to compare it to and knowing the total number of people subscribed to the service. I read a report a few months back in which an analyst predicted that as many as 70m people would be subscribed to AA by 2025, but that sounds like horseshit to me. The fact that we’re three years in and Apple still hasn’t even given a ballpark figure (they always lump it together with their other subscription services) suggests that uptake has been slow, which, given how few quality games there are on the service, really doesn’t surprise me. I think it’s also quite telling that most mainstream gaming sites have largely ignored Apple Arcade since its launch back in 2019, which is usually a pretty good indicator of how popular (or in this case, unpopular) something is.Is that good for an Apple Arcade game?