I've had a few moments where music wouldn't load in, but I couldn't tell if that was intentional? Like at Sunflower Grove, when you're down by the water the music cuts out and the ambience takes over...I assume it's intentional. But I've also had other moments where the music has cut out too.
The only other thing I've really noticed is a fair bit of clipping. But it's not a deal breaker.
I'm actually surprised how well it's been running so far.
Yes overall I agree although I do wish on the PS4 pro it didn’t run at uncapped framerate.
I've had random music changes:
Chopping wood in Bailu - Changing randomly between the cool wood cutting theme and then the exploration theme. Awful.
I've noticed jerky camera shot changes during cutscenes all the way throughout my playthrough. It seems like the camera wants to change to another angle for cinematic purposes bit ends up cutting to a shot that's almost identical to what was showing except the camera has jumped ever so slightly away. Anyone else noticed this.?
I had same thing in that area, I’ve seen when you are at the edge of areas often music wil stop and you will just get to enjoy the ambient and environmental noises (which are fantastic). Again not sure if it’s intentional as in Niaowu in one area in particular music fails to load like every one of of five times so I definitely feel it’s a bug.
Careful SPOILER here but this is to report a bug / slight crash. I have to give a story point so people know where it occurs.
There's a moment in Niaowu after the big QTE with thewhere if you let the clock hit 9 and the game has to transport you back to the hotel the game goes black after the loading screen. So it's not a crash per se but there's no sound either and the game application is still running. In fact it does come back when the day ends at 11 as my screen came back on to go to bed or save.2 Red Snakes and bumping into Ren
However as long as you manually go back into the hotel before 9 you should be fine.
It doesn't fall under a bug, but they really needed to add a half second onto QTEs in cutscenes. It was a disappointing learning exercise every time, and not an enjoyable interactive cutscene.