I feel in the era of 1 and 2 with CRT's the QTE were much more managable since CRTs have very little input lag, new HDTVs have more inherent input lag which could be causing issues for some users.
I'm playing the game on "Hardest" because it gives me the right amount of challenge in combat.Okay I just got to that catching chickens thing and did it on my first try. I didn't even realize it was timed until I had two chickens left. Got the last one at yellow timer.
I'm not particularly good with QTE so I wonder if something else affects it? Like any of the stats? Difficulty selection? (I played with recommended)
The fact that they don't branch is a big disappointment for me. Must be a product of the budget.100% agreed. I played through Shenmue I & II on Dreamcast right before going through III, and in the first 2 I literally did not miss a single QTE throughout the entirety of the playthrough (even the planks in the Ghost Hall building!). In Shenmue III, I'm not exaggerating when I say I missed 95+% of the QTEs. This was made even more infuriating because there are no branching QTE paths when you fail like in the originals, so every time you fail it's just game over, reset.
The only way I managed to get through the QTEs in III was to just see what buttons I had to hit and remember them, trial and error. Even knowing the buttons, I could see the QTE timer being half finished by the time I got to the input! The QTE timers in III are badly broken, and need to be patched ASAP imo. They're not very fun, and they honestly sucked a lot of the emotion and tension out of the otherwise awesome sequences.
lol I replayed 1&2 recently and they were a lot easier. It's like every QTE in this game is like the final Ghost Hall planks.They are not broken. You are just an old man. Your reflexes are gone lol.
In all seriousness, suzuki is hardcore and old school. He probably made it difficult on purpose. I got use to it after the first few qtes
They are not broken. You are just an old man. Your reflexes are gone lol.
In all seriousness, suzuki is hardcore and old school. He probably made it difficult on purpose. I got use to it after the first few qtes
CRTs actually have less "input lag" than LCD screens Your TV probably has something in the vicinity of 8-10ms (might have gaming mode that will lower it - or unless it's a plasma or oled) whereas CRTs don't really have this problem.See, I really started to think this! I remember playing the HD remakes and fucking the QTEs up there too and just thinking "how the fuck did I do this as a kid?!" But then before Shenmue III I replayed I & II on Dreamcast, and no exaggeration I didn't miss a single QTE throughout the entirety of both games.
I think maybe it has to do with modern televisions having less input-lag or something, because I was playing my Dreamcast on an old CRT. Either way, the QTEs in Shenmue III are way too fast for my liking. I even switched my TV to "game-mode" after hearing about how this might help. Nope, I'm still dog shit.
You're 100% right, and I'm sure you know this, just want to clarify for anyone reading that it's actually display lag when it's the set, input lag is for controller lag. Though they both boil down to the same thing: a delay between you pressing the button and the actions on screen. Display lag means the game is being shown a little later than it's actual timing (which can also throw off sound in extreme cases), and input lag is a delay between pressing a button and the console receiving it.CRTs actually have less "input lag" than LCD screens Your TV probably has something in the vicinity of 8-10ms (might have gaming mode that will lower it - or unless it's a plasma or oled) whereas CRTs don't really have this problem.
You can read more about it here:-
Why do CRT'S have a lower response time than other display technologies?
Answer (1 of 3): Because of the way CRTs work. CRTs create the light on the screen using electron beam and phosphorus. When the epectron beam hits the phosphorus it glows. Response time depends on the persistence of the phosphorus(how long it glows after being hit by the beam). Computer CRTs us...www.quora.com
CRTs actually have less "input lag" than LCD screens Your TV probably has something in the vicinity of 8-10ms (might have gaming mode that will lower it - or unless it's a plasma or oled) whereas CRTs don't really have this problem.
You can read more about it here:-
Why do CRT'S have a lower response time than other display technologies?
Answer (1 of 3): Because of the way CRTs work. CRTs create the light on the screen using electron beam and phosphorus. When the epectron beam hits the phosphorus it glows. Response time depends on the persistence of the phosphorus(how long it glows after being hit by the beam). Computer CRTs us...www.quora.com
I even switched my TV to "game-mode" after hearing about how this might help. Nope, I'm still dog shit.