I'd argue that this works much better in the games, so I like what they did here (granted, we don't have all the same scenes to compare in a video format). In S1, since you have agency to control your character you've had many hours of gameplay where you explored the environment and learned how to get from point A to point B. This point in the story gives you a literal time limit where you need to remember what you learned to progress, so typically your first instinct is to run to the bus stop. When you find out the busses aren't running anymore, you're really at a loss on what to do next because you, as a player, need to figure out the next steps and you only have a few minutes to figure it out before game over.