This cutscene issue seems to be a general glitch that can happen to any cutscene, I don't think we need to report it each individual time.
Title: Ryo falling from sky down to earth after Pit Blow cutscene
Platform: PS4
Title Version: 1.01
Category: Graphics
Status: Not fixed
Priority: Low
Reproduction Rate: unknown, unfortunately overwritten save after this!
Observed Result: After Pit Blow cutscene and you leave the dojo, you can briefly see Ryo falling down to earth before the game resumes, it can be seen as the loading screen transitions back to in-game view
Expected Result: Ryo should already be on the ground when the normal game resumes
Reproduction Steps:
Launch Shenmue 1 > 2nd day -> go to Dojo to learn Pit Blow
To be fair, this is a glitch I've often experienced in the Dreamcast version and therefor I personally wouldn't even call it a glitch worth patching... like the bad voice acting there's a charm to it lolTitle: Ryo falling from sky down to earth after Pit Blow cutscene
Platform: PS4
Title Version: 1.01
Category: Graphics
Status: Not fixed
Priority: Low
Reproduction Rate: unknown, unfortunately overwritten save after this!
Observed Result: After Pit Blow cutscene and you leave the dojo, you can briefly see Ryo falling down to earth before the game resumes, it can be seen as the loading screen transitions back to in-game view
Expected Result: Ryo should already be on the ground when the normal game resumes
Reproduction Steps:
Launch Shenmue 1 > 2nd day -> go to Dojo to learn Pit Blow
Title: Up not working on Excite QTE
Platform: PS4
Title Version: 1.01
Category: Controllers
Status: Not fixed
Priority: Medium
Reproduction Rate: 5/5
Observed Result: When requested for the direction up in excite QTE it is not recognised when up is inputted by the user
Expected Result: Up command to be recognised
That's not a glitch. This is how the skybox was designed and worked in the original.Title: Skybox moves along with Ryo (Shenmue I)
Platform: PS4
Title Version: 1.01
Reproduction rate: 5/5
Category: Graphics
Status: Not Fixed
Priority: High
Observed Result: The skybox moves when you input a direction/move the camera around.
Expected Result: The skybox shouldn't move.
Reproduction Steps:
Just move around with Ryo/move the camera when you enter Yamanose, you'll see the skybox follow whatever direction you look/walk.
It seems to be worse in 16:9 mode though just like it acts via emulation...That's not a glitch. This is how the skybox was designed and worked in the original.