-Keep
Quests with NO waypoints. Do not hold our hand. Let us sleuth are way there, the Shenmue way. As it always has been.
Stealth - Although very brief, stealth has been in each Shenmue title, increase volume of stealth sequences.
Humor - Keep it light, but I noticed the latest Shenmue took the time to crack a few jokes (Final Stare-down with lost boat-kid) that genuinely made me lol.
Immersion level - Keep it slow paced, and make each and everything in the game matter, make everything significant! I spent many hours in this game discovering...make those discoveries matter and count so the player feels like THEY found it, and only them.
Outfits - Appreciated
-Improve
Leveling System - Once one gets accustomed to the fighting system, it's actually really fun! However, re-haul the leveling system, overall! Ryo's endurance, the moves, the enemies, all of it needs to be optimized.
FIGHTING - Too stiff, let me run around like in Shenmue 1 and 2 and tire myself out, lol. Also, throw moves, obviously. Think Shenmue 1's fighting mechanics, overall but with Shenmue 2's evade roll.
Area-Music should slowly fade into the next Area-Music, and vice-versa. Do not restart the damn music when re-entering an area, start it from where it left off, a bit annoying...lol
Money Making - More ways to obtain currency
Signature Moves - Allow us to have or create 5 dedicated finishers or moves.
Quicker Actions - Allow Ryo to open multiple drawers at once >.>
Intensity - There were some pretty risky moments Ryo had to take on in the first two...I did not really feel that with Shenmue 3. Probably had to tone it down with how the rating system is, nowadays.
Camera View - Let us switch the perspective of the third-person camera of where we see Ryo.. From close, near, far.
<><><><><><><><><><><><><><>
Close - Above Ryo's Elbows
Near - Can only see Ryo's Jacket
Far - Classic, as it always been
<><><><><><><><><><><><><><>
>To be cont...