- Joined
- Nov 21, 2019
That's pretty cool! It's definitely in the "wait and see" category for me, though. And honestly, I'd want to be able to load ROMs/ISOs and such without using the modules, which doesn't seem like it's possible.
While it may seem like another "emulation box", I'd be interested to see how well it performs if they give the system good hardware specs and customize a lot of the emulators, as was mentioned with the Genesis Emulator. It seems like the main advantage of that system is having everything in one place as well as the 32-bit era emulators, but it starts to get dicey if you need to get the Genesis module to play Genesis ROMs, for instance, and if you're always switching out the modules it doesn't really save a lot of space or make it a plug and play device. With Analogue, MiSTer, and RetroPi, I think it needs to show it's comparatively easy to use and works accurately.
I have read that there are people developing FPGA cores for the 32 bit era as well as the N64, which would be my preferred method. But it seems emulation will be always be generations ahead of FPGA cores, so there's always a place for it. And some people don't care about the differences between emulators and FPGA's.
EDIT: Actually the new lightgun tech they're making that lets you use lightguns on LCDs looks like a huuuuuuuge draw! I would love to know how well it works. Stay tuned for the My Life in Gaming and Digital Foundry reviews when the Polymega is released.
While it may seem like another "emulation box", I'd be interested to see how well it performs if they give the system good hardware specs and customize a lot of the emulators, as was mentioned with the Genesis Emulator. It seems like the main advantage of that system is having everything in one place as well as the 32-bit era emulators, but it starts to get dicey if you need to get the Genesis module to play Genesis ROMs, for instance, and if you're always switching out the modules it doesn't really save a lot of space or make it a plug and play device. With Analogue, MiSTer, and RetroPi, I think it needs to show it's comparatively easy to use and works accurately.
I have read that there are people developing FPGA cores for the 32 bit era as well as the N64, which would be my preferred method. But it seems emulation will be always be generations ahead of FPGA cores, so there's always a place for it. And some people don't care about the differences between emulators and FPGA's.
EDIT: Actually the new lightgun tech they're making that lets you use lightguns on LCDs looks like a huuuuuuuge draw! I would love to know how well it works. Stay tuned for the My Life in Gaming and Digital Foundry reviews when the Polymega is released.
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