Random Gaming Thoughts

MGS3 is already perfect tho
But Snake Eater with The Phantom Pain's controls and updated graphics?

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mgs3 with modern graphics, gameplay and controls would be an instant hit. those clips from that japanese gambling machine are still awesome. i guess if they do show it at e3, were looking at a 2024 release date?


as a mgs fan, i would love to play the japanese versions of mgs1 to 4 and peacewalker with english subtitles. ive seen some clips on youtube of the japanese mgs and like in the shenmue games, it seems to change the tone of the gameplay, which is cool.

..while the japanese game discs will work on western ps3 consoles, there is no english subtitles option. :crying:
 
At this point I've just decided that I don't like remakes. A good quality remaster is the way to go imo. With remakes: 99% of the time I prefer the original, they change at least one big thing that really annoys me, they don't look or sound as nice, etc. That remaining 1% is reserved for stuff like the gorgeous Natsume remakes, or the first REmake. While I still prefer RE1 to REmake, I also still enjoy REmake as a really good adjacent experience.
 
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mgs3 with modern graphics, gameplay and controls would be an instant hit. those clips from that japanese gambling machine are still awesome. i guess if they do show it at e3, were looking at a 2024 release date?


as a mgs fan, i would love to play the japanese versions of mgs1 to 4 and peacewalker with english subtitles. ive seen some clips on youtube of the japanese mgs and like in the shenmue games, it seems to change the tone of the gameplay, which is cool.

..while the japanese game discs will work on western ps3 consoles, there is no english subtitles option. :crying:
When I was a little kid, I was obsessed with the idea of what video game characters would look like in real life. As I grew older, this turned into wondering what they would look like if the graphics were really good. Seeing those pachinko cutscenes took me right back to that time, as well as feeling disheartened at such a wasted opportunity. (Fucking pachinko machines. Really?!) While it would make more sense to start with a remake of the first game, I have just as much enthusiasm for the third, which is a ginormous amount.

I like your thinking. There's already The Legacy Collection, but why not add a few more bells and whistles and released THE Legacy Collection? On Steam, too, pweeeeeeeaaaaaaassssseeeeeeee!
 
When I was a little kid, I was obsessed with the idea of what video game characters would look like in real life. As I grew older, this turned into wondering what they would look like if the graphics were really good. Seeing those pachinko cutscenes took me right back to that time, as well as feeling disheartened at such a wasted opportunity. (Fucking pachinko machines. Really?!) While it would make more sense to start with a remake of the first game, I have just as much enthusiasm for the third, which is a ginormous amount.

I like your thinking. There's already The Legacy Collection, but why not add a few more bells and whistles and released THE Legacy Collection? On Steam, too, pweeeeeeeaaaaaaassssseeeeeeee!

remake the very first metal gear or mgs1 (ps1)?

i played the gamecube remake of mgs1 when it first came out and while the graphics and gameplay were good, it became apparent while playing the gamecube version that mgs1 was completely designed around the limitations of the ps1 (regarding gameplay, level design and enemy interactions), so..while enemy and boss interactions worked really well on the playstation 1, they were way to easy on the gamecube with modern controls, graphics and the new first person view .

having said all that i would defiantly buy the gamecube mgs1 version if a port came to the switch.

for me mgs3 always felt like a standalone metal gear game a bit like metal gear rising. it would of been cool if they had tied mgs3 into mgs2/4 - ive got a crappy fan fiction idea how it would work but it might sound silly lol
 
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remake the very first metal gear or mgs1 (ps1)?

i played the gamecube remake of mgs1 when it first came out and while the graphics and gameplay were good, it became apparent while playing the gamecube version that mgs1 was completely designed around the limitations of the ps1 (regarding gameplay, level design and enemy interactions), so..while enemy and boss interactions worked really well on the playstation 1, they were way to easy on the gamecube with modern controls, graphics and the new first person view .

having said all that i would defiantly buy the gamecube mgs1 version if a port came to the switch.

for me mgs3 always felt like a standalone metal gear game a bit like metal gear rising. it would of been cool if they had tied mgs3 into mgs2/4 - ive got a crappy fan fiction idea how it would work but it might sound silly lol
Sorry, I should have been clearer - I was referring to the first Metal Gear Solid on the PS1. I can't see the two Metal Gear games ever receiving remakes unless it's a fan project.

Never liked The Twin Snakes. While the massive graphical bump was appreciated (except for the "clean" look, which ruined much of the atmosphere), the over-the-top cutscenes were so ridiculous and jarring; the level design updates were unnecessary; and the MGS2 mechanics either broke the game or felt out of place. There's a fan theory that The Twin Snakes is Otacon's recollection of the Shadow Moses Incident peppered with embellished things told to him by Snake, which I tend towards as a defence mechanism to not dislike it even more than I do 😄

I'm with @Seaman - you've gotta tell us now!
 
I love Twin Snakes and appreciate the director sticking to their own style for a bit of a reshing change of the cutscenes.

Love the original and remake much like Resident Evil--for each being their own unique feel
 
So my experience with Metal Gear Solid is somewhat backward. As a massive Nintendo fanboy back in the day, I never got to experience the original MGS 1 on PSX. My first experience of the franchise was playing the MGS 2 tanker demo which absolutely blew my mind however I never got to play the full game until the Xbox port, which despite being an inferior port of the game quickly became one of my most memorable gaming experiences.

When Twin Snakes was announced I was over the moon, especially since I thoroughly enjoyed Eternal Darkness and I thought the partnership between Silicon Knights, Konami, and Nintendo would be amazing. The game with MGS 2 mechanics fundamentally breaks some of the levels and certain boss encounters.


As a teenager, I thought Kitamura cutscenes were some of the coolest, matrix-inspired stuff I had seen in a long time (especially scenes with Ninja) but even at the time, I thought some of it was over the top, bordering on parody. Unfortunately, it is one aspect that hasn't aged particularly well.

I put the Resident Evil remake on Gamecube in totally different league than Twin Snakes.
 
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So my experience with Metal Gear Solid is somewhat backward. As a massive Nintendo fanboy back in the day, I never got to experience the original MGS 1 on PSX. My first experience of the franchise was playing the MGS 2 tanker demo which absolutely blew my mind however I never got to play the full game until the Xbox port, which despite being an inferior port of the game quickly became one of my most memorable gaming experiences.

When Twin Snakes was announced I was over the moon, especially since I thoroughly enjoyed Eternal Darkness and I thought the partnership between Silicon Knights, Konami, and Nintendo would be amazing. The game with MGS 2 mechanics fundamentally breaks some of the levels and certain boss encounters.


As a teenager, I thought Kitamura cutscenes were some of the coolest, matrix-inspired stuff I had seen in a long time (especially scenes with Ninja) but even at the time, I thought some of it was over the top, bordering on parody. Unfortunately, it is one aspect that hasn't aged particularly well.

I put the Resident Evil remake on Gamecube in totally different league than Twin Snakes.

playing mgs on the ps1, when it first came out was amazing. i actually remember being blown away by mgs1's demo disk. i could be wrong but i think it was the first cinematic game?

unfortunately games are one of those things which become dated quite fast, i mean if your on the xbox/ps2 gen, going back and playing a ps1 game isn't going to be that great unless you have that element of nostalgia.. if that makes sense.

the resident evil remake is awesome. ive said it before but i would love to see a hyper realistic fixed camera game like the gamecube resident evil but it would probably get banned. lol
 
Yes MGS 1 was really impressive in the time frame it came it. The classic MGS is still one of my favourite games of all times. I also like the MGS TTS a lot. It is a game i still play on regular basis but it is not as good as the original. The voice action in the original is better and the ultra cool cut scenes (minus the gray fox scenes) are way too much.

It is also a weird thing that I do not feel any hype about a potential MGS remake. MGS is and will always be one of my favourite games of all times but I do not feel anything about the remake.

I am pretty sure I am not going to enjoy a modern day rendition of the classic MGS Formula. It is not going to be the same. It will just be another rather boring modern third person game.

@red A modern horror game with pre rendered backgrounds and fix camera would be really great thing. I am still a big fan of the pre rendered backgrounds in the 90s and with the power of modern day offline rendering programms some amazing stuff could be done. But it is very unlikely that something like that is going to happen.
 
It is also a weird thing that I do not feel any hype about a potential MGS remake. MGS is and will always be one of my favourite games of all times but I do not feel anything about the remake.

I am pretty sure I am not going to enjoy a modern day rendition of the classic MGS Formula. It is not going to be the same. It will just be another rather boring modern third person game.

@red A modern horror game with pre rendered backgrounds and fix camera would be really great thing. I am still a big fan of the pre rendered backgrounds in the 90s and with the power of modern day offline rendering programms some amazing stuff could be done. But it is very unlikely that something like that is going to happen.

i feel the same way about mgs1, it is pretty much fine as is.

mgs3 on the other hand, could really benefit from modern gameplay and graphics. i personally find the controls of mgs3 on the ps3 pretty bad. i guess they were still experimenting back then.. game controls on modern games are pretty much standardized now, i very rarely hear people complaining about controls on modern games.

regarding fixed camera games, there seems to be a strong demand from gamers for more of them but game creators have no interest in going back and using that style anymore. i remember hearing that capcom did experiment with fixed camera when working on the 2019 resident evil 2 remake but decided against it. - the last "big" fixed camera game i was looking forward to was the ps1 remake of fear effect (which has stalled quite a bit), but even the studio behind that game has now decided against using fixed camera and has opted for a heavy stylized gameplay.
 
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game controls on modern games are pretty much standardized now, i very rarely hear people complaining about controls on modern games.
Taking away the nostalgia, that's true. Controls on games that were very important in our lives just feel too clunky today. When it comes to PS1 I usually think "OMG how I could spent hours on this", except for exceptions like MGS1 (even then, the controls were a game changer) or 2d platforms like Rayman or Tomba which plays flawlessly.
regarding fixed camera games, there seems to be a strong demand from gamers for more of them but game creators have no interest in going back and using that style anymore. i remember hearing that capcom did experiment with fixed camera when working on the 2019 resident evil 2 remake but decided against it. - the last "big" fixed camera game i was looking forward to was the ps1 remake of fear effect (which has stalled quite a bit), but even the studio behind that game has now decided against using fixed camera and has opted for a heavy stylized gameplay.
Yes, there's a significant call for fixed camera angles comin' back. Many kids from today are appealing to it, which is lovely. Capcom indeed experimented with it at RE2:Remake and there's leftovers in original RE4.
Its a pitty to not have this kind of visual narrative today, not because developers don't want to use it but more project directors or above ultimately says "No. That mean arranging cameras all along the levels, with camera switch zones, collisions for the prerendered backgrounds, lots of masks for some scenary objects... More work, and costs".
So they use the first or third person controller from UE, Unity, etc. Make some tweaks and call it a day.
That said, while I missed those angles that made me stay quiet at some hallway in PS1 Resident Evils (zombies moaning, lickers saying ahhhh, the clases of hunters or cerberus... And you couldn't see where they were..)
I was very at tension in RE2 Remake long dark corridors and the ambient was excellent. I couldn't understand complaints about not featuring crows or spiders, like "this is not a true RE". It sounds to me like a child saying "I want to be mad. I wanna cry".
 
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Well, I could complain a lot about modern controls. Especially the controls of Rockstar Games. GTA 5 and Red Dead Redemption for example. These controls are so clunky and the characters move so slowly. I will never get used to it.

And yeah it makes sense what @Seaman said. That is too expensive and too complex to use fixed camera angles. It is a pity though. These standardizations in gaming kill the magic of gaming though to a certain degree. Every game plays and feels the same. In the past, we had more variations of different games. With different engines, different camera angles, and so forth. It was more exciting somehow.
 
In the past, we had more variations of different games. With different engines, different camera angles, and so forth. It was more exciting somehow.
That's objectively true and not nostalgia: 32bits were unargably efervescent creativity times. And the arcades provided unique mechanics. There was a almost physical feeling of breaking boundaries in genres/Gameplays (plenty of clones too, but less than with internet globalization)
 
That's objectively true and not nostalgia: 32bits were unargably efervescent creativity times. And the arcades provided unique mechanics. There was a almost physical feeling of breaking boundaries in genres/Gameplays (plenty of clones too, but less than with internet globalization)
Yeah, people often say when somebody likes old games more it's just nostalgia but in my personal situation I can say for certain that's not the case.

I have played some older games for the first time in the modern age I had absolutely no connection with them during my childhood and still like them for what they are.

I can understand that using the same engine for all games around is a great thing for the development community out there but this stuff kills creativity.

It is never good when everything plays and feels the same. It can kill the immersion in some games.
 
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