- Joined
- Nov 4, 2019
I'd put money on Tomokazu Fukushima as being an influential guy keeping Kojima's storytelling IDEAS, which are good, and making some level of coherent, focused narative out of it. Basically someone to tell Kojima NO, BAD IDEA, WE'RE DOING THIS INSTEAD, for the greater good of the project. It's no coincidence that MGS1 to 3 were better when he was co-writer along side Kojima, than post 4, 5, and DS when he wasn't there. Simply put Kojima isn't a good writer. He's extremely poor but everyone thinks he did it all, that's the problem. He's good at game design ideas, directing cinematography and story IDEAS like lore, but that's it.I would not say his earlier games were rip offs. Kojima was partially ispired by Hollywood and he mixed his ideas of Hollywood movies with some Kind of japanse weirdness.
It worked well in the early days, games like Snatcher, Policenauts and the first MGS were unique. It was time when cinematic games were rather uncommon, and the same goes for adult Story telling.
So Kojima could shine. I am still a fan of his early games but Kojima reached his zenith with MGS 3. After MGS 3 his games just became to weird.
It was also during this time when other games started to match the Kojima Style of Story telling or even surpase it.
Gameplaywise MGS was not the best game anyway as well. I like MGS for the Story and the weird characters. I was never a real fan of Splinter Cell's Sam Fisher but Splinter Cell has always been a better game than Metal Gear Solid.
It played more fluid, the Actions Sam could perform were way superior than the moves of Snake and co.