Looks like he still stands by it, but just decided to delete it?
Where was this?There’s some clues from Shenmue III’s co-producer eluding to Shenmue I & II Switch launching alongside a Ryo Hazuki Smash DLC...
How big are the carts for the switch?
Since d3t have already completed the gargantuan task of porting both games to modern platforms, I don't think SEGA would then pay M2 to do the exact same thing for SEGA AGES. I think we'll be getting the same d3t version and, who knows, maybe it'll get a few more bug fixes. When M2 eventually start porting Saturn/Dreamcast games, I think they'll begin with games of a much smaller scope. Arcade-style stuff.I'm a giant Nintendo nerd so if this happens I will be very pleased. It's possible it could be a SEGA AGES release which would possibly make it the best HD version of the game. I vaguely remember SEGA mentioning SEGA AGES Dreamcast games.
If Shenmue I & II gets a physical release on Switch, you can bet your bottom dollar SEGA will try and be as cheap as possible. It'd be interesting to know what type of Switch carts they've used for their other physical releases. I could look it up but I'm at work (and can't be bothered).32gb, with 64gb coming... soon... But developers never go above 16gb and some won't even go above 8gb or even 4gb and force you to download more than half the game.
If Shenmue I & II gets a physical release on Switch, you can bet your bottom dollar SEGA will try and be as cheap as possible. It'd be interesting to know what type of Switch carts they've used for their other physical releases. I could look it up but I'm at work (and can't be bothered).
That's good to know. However, I think they fit both STR and Valkyria Chronicles 4 onto 8GB carts, which tells me they probably don't want to go up to 16GB, unless there are examples of larger SEGA games I'm not thinking of. So I wonder if they can fit Shenmue I & II on a 8GB cart without further destroying the VO? I don't know much about compression technology so I honestly don't know.Sega tend to save space on Switch releases without requiring mandatory downloads. For example, with the recent Team Sonic Racing release Sega removed the intro FMV video from the Switch release. Some companies use better compression methods. For example, Rayman Legends on the Switch is identical to other versions of the game, except the file size is smaller from greater use of compression.
Sega have never released any games on the Switch that force mandatory downloads as far as I know. Companies do like doing it with collections though (e.g. With the Final Fantasy X HD Collection, X-2 is a download code in the box and X is on the cartridge), so it could be the first for them (if it's even real), but I hope not.
Edit: It could go either way, but people saying Sega will cheap out should know the company has actually been very decent with Switch releases. They are one of the few companies to do everything to avoid mandatory downloads.
That's good to know. However, I think they fit both STR and Valkyria Chronicles 4 onto 8GB carts, which tells me they probably don't want to go up to 16GB, unless there are examples of larger SEGA games I'm not thinking of. So I wonder if they can fit Shenmue I & II on a 8GB cart without further destroying the VO? I don't know much about compression technology so I honestly don't know.
32gb, with 64gb coming... soon... But developers never go above 16gb and some won't even go above 8gb or even 4gb and force you to download more than half the game.