Have been playing numerous Platinum games lately, but mostly the Bayonetta games with 3 coming out soon.
Have played the first one a few times now so it was still mostly fresh in my memory. I think overall it’s just got more that is, well, memorable about it, for lack of a better word. I think playing 2 on the Switch now is the first time I’ve actually touched it since it initially released on WiiU.
It’s really hard to say which is better. First game had a lot of annoying things about it, however at the same time I feel the changes to make the sequel smoother kind of make it more forgiving in ways that it really doesn’t need to. That, and climax mode feeling like it was implemented so enemies could be damage sponges and thus still “difficult”.
Bonus stages are much easier to find, often not hidden at all, and we’re far too repetitive in what challenges they gave. Not losing all your magic upon taking a hit…maybe that’s a good thing. The climax mode I feel kinda takes away from getting the unique kill animations. Lastly I think the dodge windows are way more open, not necessarily a bad thing on its own but it makes a lot of fights feel like they are paced to the enemy ai deciding when it wants to attack, rather than being a bit more of a balanced dance.
There are other aspects to compare, though. The first game had great designs for sure, but I think the sequel kind of blows it out of the water, especially with Bayonetta’s look herself. Much more vibrant and varied colors help as well, not to mention more diverse locales. The one thing really missing is bosses…it feels like you’re almost constantly cycling through the same few late in the game. A few early ones are neat but feel much less grand, more like mini bosses compared to the four that bookended each chapter of the first game. That and I felt Jeane was far more challenging than the masked Lumen.
Speaking of…interesting choice to try to humanize the bad guy from the first game. I wouldn’t say it’s a flawed premise to begin with but execution is kinda shaky, and I don’t know how much I like the idea of what causes him to be evil. Retroactive stuff like this is always too absurd for me to handle. I liked Loki more than Cereza, feel like he was better for getting Bayonetta to show a more vulnerable side to herself. Seeing more Rodin involved even just a little was nice. Kinda feel like Jeane got the short end of the stick for being such an important drive for the plot - sure she’s on ice for most of it, but the sort of middling pacing makes it feel like she’s not really cared for, and after she’s saved she barely gets any screen time. Luka, though…man, I really hate what they did with his character. He was a bit of comedy relief, but did have a serious side in the first game. Here he’s just dumb reused jokes and an exposition dump. All that development he got seems it was for nothing.
Most importantly I guess is it feels a lot like going through a lot of the same motions, despite the plot itself being different. You’ve got a lot of the same character interactions and relationships, a ton of the same set pieces, it’s like they were playing it safe because they didn’t know what people liked about the first game exactly and so they just copied literally everything.
It’s why I’m hopeful for what we’ve seen of 3 so far. At the very least, the setup seems to have potential for a very different kind of story that feels more distinct. I didn’t hate 2, to be sure, but if this is a series that will go on repeating all the same tropes, it’s gonna be harder to stay interested in it for long.