Whoa hold on... I distinctly remember the Alert status getting dropped from 99.99 to 0 in like 1 second if you managed to neutralize the opponent(s) before he radioed in or shot you in MGS3, and that extended to small groups of enemies in a map too, no radio no sustained alert.My biggest peeve with MGS3 is the Alert system, in MGS2 if a guard sees you, you have a little moment to take him out before the Alert is called - But on MGS3 as soon as your spotted Everybody in the location knows and homes in on you! It made sense in MGS4 with the Hi-Tech in place but not MGS3.
Totally agree. Personally I find MGS2 pushups and MGS3 hunt list quite more enjoyable than "DIY Motherbase".I mean seriously MGS is stealth game and not a base building game like Peace Walker
I don't believe a few episodes qualifies as fetish but just "Uhm, probably people will love it". We can't lose perspective: Kojima and other devs doesnt wake in the morning planning on how to piss off fans (personally I see the opposite... players posting delusional bordering rants about the most futile things). The reality is that all these additions, despite working or failing, are introduced because devs seek we approving their games, besides the rightful profits.He has an open world and micromangment fetish that has nothing to do with the core gameplay elements of serious stealth game.
The prologue, all event scripted and linear, was my favourite part.The whole open-world thing was the only reason why I never beat MGSV. It just never made sense to me, despite how well it played. The game didn’t have an forward momentum.
Its not like you were being hard, just me being picky with words.Fetish might be sound a bit hard but I still think it is true. The whole stuff started with the base building in Peace Walker. MGS 5 even had more micromagnment and open world elements and then we have Death Stranding which is literally Micromagnment the game. Kojima really seems to be into that stuff and I do not think that he will leave these ideas behind after he used them in so many of his games.
I do not mind if Kojima want to try out new things I would never buy such games but hey that's just me and many other people like them so I am fine with it.
That's why I wish next big one a MGS3 remake or something to bring us back to roots. There can be place for openworld, with meaning and content instead of sandbox full of nothing. And managing the health is way more cool than building an army, personally I resort to "Anno/AD" series or Suikoden.It just bad that MGS gets destroyed that way. Turning a stealth game into another genre cannot work.
Well, also taking into account he got death threats...Kojima was done with MGS since MGS 2 as he as stated in many interviews in that area. Unfortunatelly Konami forced him to make more games.
Considering Big Boss creates a private army in the original MSX games, it felt it made sense in conjunction to that narrative.His MGS got more weired with each entity. I mean seriously MGS is stealth game and not a base building game like Peace Walker and Grand Theft Metal Gear Solid AKA MGS 5.
I guess Survive might be up your alleyIf there is another MGS game and that's a big if I really hope that Kojima is not making it. At least for my as day fan of the MGS series Kojima is not able to make a good MGS anymore.