Yes, they all have pop in I believe.Ok question -- Does pop-in improve depending on which version you get? Switch being the low man on the totem pole of power, I assume would be the worst. Do the PS4 and even PS5 version suffer the same pop-in?
From everything I've read: both good and bad reviews seem to echo the same sentiment. The foundations are there for something much better if built upon in a sequel. It seems like everyone is praising Sonic Team for figuring out a formula that might actually work the for old hedgehog if only it has a little more polish put into it.
It sounds kind of similar to my feelings on Shenmue III. The foundations were in place but it probably needed at least another year in the cooker to truly get there.
Na, Nintendo Switch isn't holding anything back. This is just God awful lazy development. Plenty of developers manage to create games across platforms and generations and simply optimise it.The pop in is terrible, that alone loses a few points for me and this is probably factored into a lot of those 7 scores too. It's so bad that I even see rings pop in from a short distance. I have seen people bring it up like it's not a big deal because other games have it, but there are a few reasons why it's worse in this game.
1 - The distance between you and the pop ins are way too small. I can't believe SEGA thought this would be okay, it's incredibly jarring. I remember seeing similar in Cyberpunk, a game I have seen people use to defend the pop ins in Sonic. I don't understand why people would use that game to defend pop ins when Cyberpunk was torn to pieces because of it's bad performance.
2 - It's much easier to see because there is nothing to disguise them. In other games, there is usually so much going on on screen that it's easy to disguise the pop ins, Sonic Frontiers doesn't have that luxury. Everything is very open and in your face, so you're going to notice them more than you would in other games.
3 - Sonic moves fast, so the faster you move, the more pop ins you see.
I have my suspicions that this game was designed around getting it to work on the Switch over anything else, because I cannot understand why SEGA would think people would be okay having these issues on modern consoles and especially pc. I hope devs aren't doing this, it would be another example of the Nintendo Switch holding games back, just like with Dragon Quest XI S. That game is supposed to be the definitive edition of the game, but it's graphically so much worse than the original release, and this is because it was designed around getting it to work on the Switch.
But did pop in ruin your experience and make you want sonic Team shut down?Just done the first island. The game is fantastic so far.
But did pop in ruin your experience and make you want sonic Team shut down?
All seriousness I'm 90 mins in and loving this. Controls nicely. Exploration works. Yeah it's got some rough edges but there's plenty of joy here.
This was fun
did you not play the dreamcast version?This is the first 3d game of Sonic that I actually want to play (I only like 2d games). Definetely gonna buy it in some sale.
No I didnt. I mean, everybody says its fantastic and so on, but Idk, I just look at it and I dont like it. Idk its like, the camera. I dont get used to the camera and the speed. Prolly is just me because everybody loves them, but I just couldnt.did you not play the dreamcast version?