REPOST: Disc 4 differences
In the intro sequence on the boat, Ryo/Suzuki initially doesn't have his bag with him. It magically appears after the scene cuts to the boat pulling into Langhuishan:
The Langhui Shop sign says 'Langhushop' (and yes, there is still no shopkeeper inside)
Proto:
Final (thanks to Dojo's media section for the shot!):
@Sega_Dreamcast_Info already shared a great comparison video of the drowning deer scene:
When Ryo and Shenhua spend the night in the cave, Xiuying and Nozomi's themes do not play when they are talking about them.
Shortly after finding the Spider Tree, I seemed to run into a glitch where Ryo would not follow Shenhua - every time I tried to catch up with her, I got pushed back (this happens over and over again, trapping you in a loop). I'm not sure if this was a one-off glitch I somehow caused or whether it always occurs on this prototype, I will report back after playing through Disc 4 again.
Because of this, I used the debug menu to skip ahead to the Rocky Area - which the loading screen refers to as 'Rocky Tract' in this prototype:
However - you then run into another issue - after traversing the area and completing the Command QTE, the game simply loops back to the cutscene of when you first entered the area! So I was forced to use debug to skip ahead again to Shenhua's house.
The loading screen says 'Shahua's House', using the same translation of her name seen in Shenmue I:
Here are
@Sega_Dreamcast_Info 's comparision videos of the Shenmue tree and Shenhua's flashback:
When talking to Shenhua in the house, she had her back turned to me - rude!!
You can't seem to lock onto the flute in Shenhua's house to trigger that scene (all of the other scenes involving items in her father's collection seem to work)
As
@the_phoenix_mirror noted, there are roosters outside Shenhua's house, they are gone by the final:
The Cloud Bird Trail is referred to as 'Cloud & Bird Trail' on the loading screen in this proto:
Also, the Stone Pit is called 'Stonepit' here:
There is a minimap at the bottom of the screen when you're in the Stone Pit - I don't believe it's there in the final?
The letter from Shenhua's father is too small here (seems to be a placeholder) - making it look like Shenhua is using her powers to levitate it! This is fixed by the final.
Proto:
Final:
The Sword of Seven Stars has the opposite problem - it's too big! It seems they updated Ryo and Shenhua's animations before changing the size of the letter and the sword.
Proto:
Final:
Most of the cave's scenery disappears during the scene where Ryo puts the sword into the slot and the mirror pedestal appears (which we'll come to!)
The pedestal that Ryo inserts the Phoenix Mirror into looks completely different (it's a lot more alien and sinister looking in the proto IMO!)
Proto:
Final:
There is no ending sequence - the game abruptly resets just as the torches light. You can see this in
@Sega_Dreamcast_Info 's comparision video below: