RiGoRmOrTiS
Joined: 2002
- Joined
- Jul 27, 2018
- Location
- Newcastle, UK
No, I won't be fixing the music. You have a sort of correct idea of what's happening. Essentially, I'm re-doing about half of what D3T did to the audio. In order to do this though, I also have to re-create their whole audio workflow. So I'm doing all the work they did, in order to do half the work they did. It's a little bit odd to explain without showing demonstrations; but essentially I had to track down the exact tools (down to version numbers in some cases) they used to make this port.
That being said; while my previous bitching about not understanding WHY they used the formats they did still stands. I just want to stress harder than ever before, this port is FUCKING INCREDIBLE, even with all the bugs. It's essentially the same thing as Freeablo; or perhaps even more akin to URDE (Metroid Prime to PC port that's currently being made by fans by meticulously reverse engineering Metroid Prime and re-implementing it line by line). I'm growing more and more certain that they had absolutely NO assets, and very very little, if any, source. They were basically handed copies of the games, and were told "have fun". This port was absolutely a labor of love, and it only exists because the team at D3T wanted it to exist.
Thank you, D3T, from the bottom of my heart.
EDIT: I also forgot to clarify, the voices and the music are two separate things. The music was generated on the system; the voices are just streaming audio.
Much respect sir for your shout out to D3T's efforts and the effort you are putting into the audio replacements.