General RGG Discussion

And i still have to give this game a big bonus point for its combat.
I'm not really a turn based combat fan, i can play stuff like FF9 or whatever and its fine
but it doesnt really excite me. Same for the old Yakuza brawler style gameplay.
Its fine, it works but if i play like Yakuza 0 für 100 hours, the brawler gameplay is nothing special anymore for me
after 30 hours. Then i'm most likely just repeating 1-2 of the moves that do the most dmg.
I'm not even really looking at the screen anymore, its just whatever.

But i'm like 130 hours in Infinite Wealth now and i have to say the combat is still really fun.
I never thought to myself that the combat is boring in this whole time frame. Not even once.
You can do so many job combinations in your group, keep skills from other jobs, buffs, de buffs, group attacks,
skill combos ... even the basic attacks work very well with the team partner coop attacks.
The group collision damage is great. You can throw all these types of grenades and there are
tons of status effects like bleeding and so on. You can stun enemies, let enemies fight for you, poison them ...
Suddenly you can directly control a character brawler style like in the old games as a special move.
And if you are overleveled for a basic fight, just end the fight with one button.
I also really like that you can unlock all of the character outfits as job costumes.
So theres always something new to look at. It all helps to keep things fresh.

Yeah, this is great. I honestly would give this whole combat mechanic like a 9 out of 10.
I think there could be some adjustments in terms of where your characters are allowed to go
and how much the enemies are allowed to move in a fight but other than that
i think this is really good combat gameplay.
 
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Finally beat the game last night. I liked it enough, WAY more than Y7. Seriously, Y8’s presentation is such a vast improvement that I can’t imagine going back and sitting through Y7’s story again.

Graphics I thought were generally good and probably the best (technically) the series has looked, but everything in Hawaii was a mixed-bag. A lot of it looked like an upscaled version of Y3, with the overly-glossy NPCs and the grass textures whenever it rained. The cinematics were incredible, though. And it really was hard to tell at times when an in-game cutscene was playing or an actual cinematic (same thing with Gaiden).

Nobody will EVER convince me that switching to turn-based combat for the series was “exactly what the series needed”, but I did enjoy it for what it was.

Overall, I thought it was a great game. That said, I think I’m starting to get tired of the direction the series is heading in. The games have always had a positive outlook in their stories, no matter how dark they got at times. But I found Y8 to be just a bit too “Full House” for me, like all the characters would just hug it out in the end.
 
Nothing to do with the topic really but i'm playing Rise of the Ronin and i feel like it has exactly the same look / colors / vibe as the original Yakuza Ishin PS3 / PS4 game.
And this look (muted colors, nothing flashy) just works way better with the setting than what they did in Ishin Remake.

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