Niao Sun could have easily had a better build up with an additional location in the game (50% more locations than we got) and more cutscenes. How can you not understand how this is possible? More locations + more cutscenes= opportunity to create better character building.
Suzuki had all of Niaowu to build her/Li Feng up and the name Niao Sun is never even mentioned. So no, adding another location does not fix that. And, again, we got Niaowu exactly as it was meant to be, unless you mean to suggest that there was even more content that was cut, but again: how? When is Baisha supposed to swoop in and save the day? And why wasn't Niaowu cut instead, if it was such a waste of time?
If Shenmue 2 had LITERALLY been just been disc 1 and 2 then nothing would have happened in the game.
You meet Lishao Tao and get directed to Yuanda Zhu; it would have been slightly more eventful than S1 where you meet Master Chen and get directed to Lishao Tao and exponentially more eventful than S3 where, apart from Niao Sun getting the Phoenix Mirror (for which we are given zero context), nothing of consequence happens and precious little new information is gleaned.
4 Wude? So what? Who cares? First 3 blades and now 4 Wudu? What’s next the 5 Chinese spice? Is YS just giving us useless Chinese trivia one number at a time?
Shenmue 3 tells us real history about martial arts being banned in China and 1910 being the last years of imperial China… trivia that’s actually interesting.
The four wude represent the underlying philosophy behind Ryo's martial arts training and are key to understanding both how the series presents morality (which, in a story about revenge, is kind of important) and how much Ryo needs to learn. Your other two examples are literally just trivia and have nothing to tether them to the story.
Chawan signs? For what purpose? Just to meet some random guy with a face the size of Texas who’s not even Yuanda Zu?
The Chawan signs were a cool bit of world building to demonstrate how martial artists hide/communicate in plain sight and further illustrated how dangerous the world Ryo is entering is, where the wrong placement of a teacup could get you killed. Zhang also points you to the conflict between Ren and Dou Niu, again expanding the cast and making the world feel bigger. The only issue I have with this scene is that Zhang doesn't know where Yuanda Zhu is in this scene, but then knows where he is when we meet him again in Kowloon. But that's a very minor nitpick.
We got Chiwan signs in S3 anyway and it wasn’t even mainline content.
Ya Shenmue 3 doesn't get points for that.
Wulinshu? That’s a plot point that goes nowhere even in the full Shenmue 2 game. We read the book and learn that Zhao was the master of Tiger Swallow style… okay but why doesn’t Ryo actually discuss this with Zhu??
The Wulinshu is where Ryo discovers the Chawan sign and is, again, say it with me: an example of world building. It's bigging up Yuanda Zhu as highly knowledgeable of martial arts history, it shows a huge cast of potential characters, and their masters of different styles. This is how Shenmue 1 and 2 depict martial arts and training, as relationships between memorable characters; something that S3 abandons in favor of minigames.
but more cutscenes could have fleshed out Broom Girl, Mr Muscles.
There is nothing in those kind of cutscenes that would incur costs that weren't already included in the game. What they needed was
writing.
$20 million is laughably modest by today’s standards especially for an open world game.
Then he should have changed the scope/design, shouldn't he? Hellblade and Sifu had similar budgets.
ou’d be bragging about how much money you had only to realize the projects true cost…. and your mind would break. Suddenly you’d be on the street panhandling begging for spare change to help fund the bridge and royally pissed that you were given an inadequate budget for such a massive job.
Suzuki, as the director, surely knew this. And yet look what ended up in Shenmue 3. The biggest/only real QTE sequence in the game is a chase around Niaowu featuring nobodies.
Regarding money gates, we both know that everyone reading this save scummed while playing S2 which had plenty of money gates itself.
S2 has 2 money gates, which are a fraction of what is costs in S3 and after the second money gate, buying into the fights in Kowloon, Ryo has made 6x the amount you had to earn and then gets to keep it. Which has mysteriously disappeared in S3. They're also the second worst part of the game and I have no idea why Suzuki chose to make that the focus of the long awaited sequel.
*EDIT* And for the zillionth time, Ryo gets his bag stolen and is in a foreign land. His lack of money is part of the story in S2!
And don’t tell me it wasn’t a little fun saving money to buy the drunken master his wine
It wasn't. Like at all.
S3 had more personality in its NPCs than S2 had.
Suffice it to say S3 is only a worse S2 because of budget.
If you actually think that, and aren't just being cheeky with your "criticisms" of Shenmue 2, then I have to ask why you even like the series? It's on the strength of that game (and the original) that the series was revived. It's because of S3's failure that it needs to be revived again and may stay that way, which kind of circles back to the point of this thread...