- Joined
- Jul 28, 2018
During the development of the Dreamcast Yu Suzuki and the team requested the Yamaha soundchip be upgraded from a 32 channel processor to 64, as seen in the Shenmue making of documentary.
40~ min
Do any of the music tracks use all 64 or over 32 channels ?
Or is there any point in the game that goes over 32 channels including music voice SFX combined?
There must be or they wouldn't have been so adamnt on the upgrade?
I'm no music buff but I'm sure there's tools to analyze channels in a track but is it possible with the game rips or real time play via phono put or such?
The opening theme is probably up there with the busiest tracks but anyone know for sure?
Any Dreamcast dev tools or a way to find out?
40~ min
Do any of the music tracks use all 64 or over 32 channels ?
Or is there any point in the game that goes over 32 channels including music voice SFX combined?
There must be or they wouldn't have been so adamnt on the upgrade?
I'm no music buff but I'm sure there's tools to analyze channels in a track but is it possible with the game rips or real time play via phono put or such?
The opening theme is probably up there with the busiest tracks but anyone know for sure?
Any Dreamcast dev tools or a way to find out?