In this post I've translated selected tweets made in recent years by a former Shenmue developer who goes by the name of Morio Ashizuka (a pseudonym). He worked chiefly on character motion capture animations.
They're are a neat behind-the-scenes peek into the development of the first two games, with some of the anecdotes mentioning Yu Suzuki's directions and reactions to the developer's work.
Article:
https://www.phantomriverstone.com/2023/01/12-riveting-shenmue-development.html


They're are a neat behind-the-scenes peek into the development of the first two games, with some of the anecdotes mentioning Yu Suzuki's directions and reactions to the developer's work.
- Dyeing Yuan's Hair for Muecas
- NPC Recyling in Shenmue II's Opening Scene
- Ryo Hazuki The Walking Legend
- Shenmue I's Opening Scene Polish
- Character Skeleton Changes from Shenmue I to II
- Round-the-Clock Debugging
- Reuse of Ryo Hazuki's Bowing Motion
- Shenmue I's Bad Ending Created In One Night
- Ryo's "Cola Face"
- Joy's Original Costume Design & Motorcycle Branding
- Fuku-san Avoided a Kidnapping
- A Comedic Version of What's Shenmue
- Yu's Favorite Character in Shenmue I
Article:
https://www.phantomriverstone.com/2023/01/12-riveting-shenmue-development.html

